1 00:00:49,510 --> 00:00:46,549 what looks like a scene out of a science 2 00:00:51,590 --> 00:00:49,520 fiction movie is actually real 3 00:00:53,990 --> 00:00:51,600 scientists from nasa's jet propulsion 4 00:00:56,950 --> 00:00:54,000 laboratory have manipulated spacecraft 5 00:00:58,389 --> 00:00:56,960 data of venus to give a bird's-eye view 6 00:01:00,310 --> 00:00:58,399 of its surface 7 00:01:02,790 --> 00:01:00,320 venus is out there being digitized but 8 00:01:04,070 --> 00:01:02,800 this digital model this virtual reality 9 00:01:05,670 --> 00:01:04,080 of venus is what's actually being 10 00:01:08,230 --> 00:01:05,680 explored on earth 11 00:01:10,710 --> 00:01:08,240 dr michael mcgreevy of nasa's ames 12 00:01:13,590 --> 00:01:10,720 research center has taken the idea of 13 00:01:15,990 --> 00:01:13,600 being there a few steps further 14 00:01:18,710 --> 00:01:16,000 by strapping on 3d visual display 15 00:01:22,149 --> 00:01:18,720 goggles and specially censored gloves 16 00:01:25,190 --> 00:01:22,159 one can be immersed into new worlds what 17 00:01:27,590 --> 00:01:25,200 is unique about virtual reality is that 18 00:01:28,870 --> 00:01:27,600 the user has complete control over the 19 00:01:30,870 --> 00:01:28,880 environment 20 00:01:33,030 --> 00:01:30,880 head or body movements translate 21 00:01:35,270 --> 00:01:33,040 directly into the way a simulated 22 00:01:37,590 --> 00:01:35,280 martian landscape is seen 23 00:01:40,550 --> 00:01:37,600 in another example the task is to 24 00:01:43,030 --> 00:01:40,560 withdraw a square shape from its slot 25 00:01:45,749 --> 00:01:43,040 the operator's glove can be manipulated 26 00:01:47,830 --> 00:01:45,759 to control a robotic arm while sound 27 00:01:49,749 --> 00:01:47,840 cues help with depth perception and 28 00:01:52,310 --> 00:01:49,759 finding proper fit 29 00:01:53,590 --> 00:01:52,320 scientists have also designed a virtual 30 00:01:55,590 --> 00:01:53,600 wing tunnel 31 00:01:58,550 --> 00:01:55,600 the investigator can move anywhere in 32 00:02:01,190 --> 00:01:58,560 the tunnel to study airflow 33 00:02:02,709 --> 00:02:01,200 virtual reality gives the operator 34 00:02:04,550 --> 00:02:02,719 complete choice 35 00:02:07,270 --> 00:02:04,560 and is beginning to be used for a 36 00:02:10,309 --> 00:02:07,280 variety of commercial applications 37 00:02:12,150 --> 00:02:10,319 what sets nasa apart in this uh current 38 00:02:15,589 --> 00:02:12,160 climate is that we aren't looking at the 39 00:02:17,270 --> 00:02:15,599 mainstream applications uh of the this 40 00:02:19,589 --> 00:02:17,280 global activity which tend to be 41 00:02:20,949 --> 00:02:19,599 entertainment and video games we're more 42 00:02:22,949 --> 00:02:20,959 looking to how to use this for 43 00:02:24,869 --> 00:02:22,959 scientific visualization 44 00:02:26,710 --> 00:02:24,879 in particular looking at the detailed 45 00:02:28,550 --> 00:02:26,720 environments of the planets 46 00:02:31,190 --> 00:02:28,560 looking at computational fluid dynamics 47 00:02:34,309 --> 00:02:31,200 models of the air flow over a wing 48 00:02:39,910 --> 00:02:37,110 virtual reality is an idea that dates 49 00:02:41,670 --> 00:02:39,920 back to the 60s and will be commonplace 50 00:02:43,750 --> 00:02:41,680 by the next decade 51 00:02:45,750 --> 00:02:43,760 already it has been used during the gulf 52 00:02:48,390 --> 00:02:45,760 war to train tank commanders and 53 00:02:50,309 --> 00:02:48,400 soldiers the american backsled team 54 00:02:52,710 --> 00:02:50,319 owned their skills for the olympics with 55 00:02:54,949 --> 00:02:52,720 a form of virtual reality 56 00:02:57,910 --> 00:02:54,959 and the japanese have developed a system 57 00:03:00,550 --> 00:02:57,920 that allows architects to walk clients 58 00:03:02,630 --> 00:03:00,560 through a virtual building before it's 59 00:03:05,190 --> 00:03:02,640 constructed 60 00:03:07,270 --> 00:03:05,200 the dry valleys of antarctica may soon 61 00:03:08,550 --> 00:03:07,280 become a far-reaching outlet for this 62 00:03:10,470 --> 00:03:08,560 technology 63 00:03:12,470 --> 00:03:10,480 scientists have long been interested in 64 00:03:13,670 --> 00:03:12,480 the area because it is so similar to 65 00:03:16,070 --> 00:03:13,680 mars 66 00:03:18,390 --> 00:03:16,080 its frozen lakes contain primitive 67 00:03:20,869 --> 00:03:18,400 microbial gnats that live in the water 68 00:03:23,110 --> 00:03:20,879 below many feet of ice 69 00:03:25,750 --> 00:03:23,120 researchers at nasa ames are planning to 70 00:03:28,789 --> 00:03:25,760 use a form of virtual reality called 71 00:03:31,110 --> 00:03:28,799 telepresence to operate a remote imaging 72 00:03:32,789 --> 00:03:31,120 and sampling vehicle to explore this 73 00:03:35,670 --> 00:03:32,799 bizarre world 74 00:03:38,710 --> 00:03:35,680 dr carol stoker leads this effort 75 00:03:41,110 --> 00:03:38,720 with telepresence we think that that we 76 00:03:43,030 --> 00:03:41,120 can really expand the range of access to 77 00:03:45,430 --> 00:03:43,040 the surface of mars from a scientific 78 00:03:48,309 --> 00:03:45,440 perspective not just in terms of 79 00:03:49,910 --> 00:03:48,319 operating you know relatively uh simple 80 00:03:51,990 --> 00:03:49,920 robots to do things like construction 81 00:03:52,869 --> 00:03:52,000 but but really to do scientific field 82 00:03:55,589 --> 00:03:52,879 work 83 00:03:58,229 --> 00:03:55,599 the potential of virtual reality and 84 00:04:00,789 --> 00:03:58,239 telepresence and planetary exploration 85 00:04:03,190 --> 00:04:00,799 is very promising and earthly 86 00:04:24,310 --> 00:04:03,200 applications derived from this research 87 00:04:24,320 --> 00:04:29,430 hmm 88 00:04:32,390 --> 00:04:31,189 so you're going to reach out and 89 00:04:35,110 --> 00:04:32,400 pop up the 90 00:04:38,629 --> 00:04:35,120 visual scene right yeah i'll use the um 91 00:04:40,469 --> 00:04:38,639 the exos d iconifier 92 00:04:42,950 --> 00:04:40,479 okay 93 00:04:45,350 --> 00:04:42,960 let's get this window right here the 94 00:04:46,310 --> 00:04:45,360 icon five good and let's get this window 95 00:04:48,629 --> 00:04:46,320 vehicle 96 00:04:50,150 --> 00:04:48,639 because one is to measure the gestures 97 00:04:51,590 --> 00:04:50,160 of our 98 00:04:54,790 --> 00:04:51,600 folks in the field 99 00:04:56,469 --> 00:04:54,800 and also to transmit those gestures into 100 00:05:18,550 --> 00:04:56,479 the virtual environment and into the 101 00:05:22,550 --> 00:05:20,550 is the ability to reach down and grab 102 00:05:24,550 --> 00:05:22,560 that rock right there 103 00:05:25,830 --> 00:05:24,560 pick up a piece of that rock 104 00:05:28,150 --> 00:05:25,840 look at it 105 00:05:30,629 --> 00:05:28,160 to check for the glitz and then to take 106 00:05:32,710 --> 00:05:30,639 it and put it into your pack 107 00:05:34,550 --> 00:05:32,720 extract it out that one sort of small 108 00:05:36,390 --> 00:05:34,560 area oh is that right here the walk